Thursday, 14 July 2011
Animation test
This is the animation test for one of my characters. It is not rendered properly but is just a quick look at of what it can do.
Tuesday, 12 July 2011
Character Design 2 - " In Motion "
This character was just a test to see what i could do, I managed to make the character pick up a rectangular shape rather than it just standing there in one position.
Here is a close up of the character in the same position but from a higher angle giving it more depth of feel. More of a mood look than anything.
The character has put the rectagular shape down and is looking around now, it is not in the same position, its head has moved.
A front view of the character from a different angle, still in the same position as before, as you can see the head has moved slightly. I know this character is not part of my designs but i thought it was ok because i tried different tests with different characters.
Here is a close up of the character in the same position but from a higher angle giving it more depth of feel. More of a mood look than anything.
The character has put the rectagular shape down and is looking around now, it is not in the same position, its head has moved.
A front view of the character from a different angle, still in the same position as before, as you can see the head has moved slightly. I know this character is not part of my designs but i thought it was ok because i tried different tests with different characters.
Character Design 1 - " In Motion "
Here I have created the alien looking creature and you can see that it is moving around and is not still, as my tutor explauined to me, "everything has character".
Here it is from another angle, its more od a depressed look to the character.
Here is the cube I made for it, the cube is the aliens energy source where it regenrates and uses its abilities to move and kill.
Here are 3 more examples of the cube in different positions, It rotates in its body meaning its generating power and regenerating itself. I do like this character i feel i could have done better, but for someone whos never really used Cinema 4D before i think i did pretty well.
Here it is from another angle, its more od a depressed look to the character.
Here is the cube I made for it, the cube is the aliens energy source where it regenrates and uses its abilities to move and kill.
Here are 3 more examples of the cube in different positions, It rotates in its body meaning its generating power and regenerating itself. I do like this character i feel i could have done better, but for someone whos never really used Cinema 4D before i think i did pretty well.
Wednesday, 11 May 2011
Model 3: Even Further
this is yet another test i conducted, i was still getting the hang of modelling, these are just basic shapes that im using, im trying to see how i could use them in my final project. here is the head and the body of the third chaacter. nothing is final yet. this is only a test.
this was the body, i was using different colors, red and black are a sybol of hell and death, i was trying to utilies these shades, unfortuneatly i didnt use them in the final character design.
here is the character completed, i had it jumping over an object to see what it would look like in actual gameplay. the character is a basic shape, the colors are simple but effective. i do like this model, it would be perfect for a childs game or an arcade game.
here are some facial expressions, again im not using any of this character for my final design. model one is the final design. i was using different facial expressions so i could maybe implement them into my final character, but it was slightly hard beause my character was a reptile looking creature so there wasnt much facial expressions. again this character would have been great for a childs game or even an arcade game.
this was the body, i was using different colors, red and black are a sybol of hell and death, i was trying to utilies these shades, unfortuneatly i didnt use them in the final character design.
here is the character completed, i had it jumping over an object to see what it would look like in actual gameplay. the character is a basic shape, the colors are simple but effective. i do like this model, it would be perfect for a childs game or an arcade game.
here are some facial expressions, again im not using any of this character for my final design. model one is the final design. i was using different facial expressions so i could maybe implement them into my final character, but it was slightly hard beause my character was a reptile looking creature so there wasnt much facial expressions. again this character would have been great for a childs game or even an arcade game.
Model 2: Getting Somewhere
here is the model completed, it was just a basic model, not a part of the final designs, just a test, the color scheme was inspired by alice in wonderland, this model would have been good for a childs game, but where not making that, this is just a test as ive stated before.
here is the model in full, it is not completed, just an over view of what ive done so far.
thi is just the model still in the making, this is not a model it is just a test.
here is the head design, it is not meant to be apart of the final design, like i said its just to see what i could come up with, i havent done any designs for this character.
this is just a test that i came up with, its not meant to be part of the final design, it was just to see if i could come up with different designs and shapes.
Model 1: The Beginning
as mentioned before, i will be using cinema 4d, i find it slightly easier to use, here are a few models i made, i did find them hard to model at first but i got the hang of it. Here you see the final design for my first concept character, i think i will be using this for my final, but i will have made others to compare them.
here is the head i modeled, i wanted to deform the head slightly, so here is me attempting to sculpt the head, i didnt have to do much, i found this model quite fun to design actually, it was pretty good. I think i will deffinately use this model for the final.
here is the design without any details, the head is sculpted and i added a cube in its stomach to suggest its power source, so it comes up with evil spirits, like th character was suggested in the first place. this is without any details. so far i am pleased with what i have accomplished.
Tuesday, 10 May 2011
Reffrence: The Film - "The Reptile"
the Reptile, taken from the movie with the same name, is a horror film from the 1960's.
this is the cover from the film the reptile.
Here are a few images from the film the reptile, i will be getting my inspiration from this movie along with a few more, this image is significant to me because of its look, its very old and legendary look, it looks like a myth, and myths are good because no body believes in them, which is why im taking elemts fro this character to my own design.
this is the cover from the film the reptile.
Here are a few images from the film the reptile, i will be getting my inspiration from this movie along with a few more, this image is significant to me because of its look, its very old and legendary look, it looks like a myth, and myths are good because no body believes in them, which is why im taking elemts fro this character to my own design.
Reffrence: Reptiles
Because people seemed to have a problem with me making my characters to humainoid and more superhero like, I had to redisgn my whole character, The original was to have some kind of animal look to it, So what ive done is keep the animalistic look but change it to a reptile, because reptiles have always been apart of everyday life, in this life and the one before, With this reffrence i got a lizard, because a lizard is a creature tyhat can move fast, has great agility and can blend it to its surroundings.
This image if from the films "The Reptile" which was released in 1966, It was a horror film, Ive decided to take some elements from this film in homage to the film itself and the module and characters within the game.
This image if from the films "The Reptile" which was released in 1966, It was a horror film, Ive decided to take some elements from this film in homage to the film itself and the module and characters within the game.
Sunday, 17 April 2011
Personal Thoughts
I dont seem to be enjoying modelling or using maya, so wat im going to do is use cinema 4d and see where that takes me, i heard that it was easier to use so im going to give that a crack. future reffrence: im never using maya or modelling again !! to much hard work !!!!! haha
Tuesday, 1 February 2011
"BOSS" Reffrence #6
HERE IS BATMAN, KNOWN FOR HIS STEALTH, UNDECTED AND INVISIBLE, BUT WHEN HE STRIKES, ITS DEADLY. I WANT THAT FOR MY CHARACTER.
HERE IS DAREDEVIL, THE SAME AS BATMAN, BUT HE MOVES WITH SOUNDWAVES, HE SEES LIKE A BAT, ONLY BY SOUND, BECAUSE HE IS BLIND.
HERE WE HAVE DEADPOOL, THE ULTIMATE DESIGN, THE PERFECT DESIGN, HE IS DEADLY IN EVERYTHING HE DOES, KNOWN FOR HIS QUICKNESS AND ABILITY OF RAPID HEALING.
SPIDERMAN, KNOWN FOR HIS QUICKNESS, AND HIS AGILITY, HIS MOVES ARE UNBELIEVABLE, HE MOVES SO FAST, SOMETIMES ITS IMPOSSIBLE TO KNOW WHERE HE IS.
I WANT MY BOSS TO BE ABLE TO TO DO SOME AWESOME MOVES, HIS AGILITY SHOULD BE FLEXIBLE, I WANT HIS MOVEMNT TO BE THAT OF A PANTHER AND MOVE SILENTLY, AND IF POSSIBLE MOVE AROUND ON ALL FOURS, BUT WHEN HE STRIKES I WANT THE MOVES YOU SEE ABOVE TO IMPLEMENTED INTO HIS ATTACKS.
MOVEMENT IS VERY IMPORTANT IT GIVE THE CHARACTER LIFE, RATHER THAN JUST A NORMAL BORING CHARACTER MOVING AROUND, HIDING, I WANT HIM TO MOVE LIKE A DEADLY SNAKE, UNDETECTED, BUT MOVE LIKE A PANTHER ON ALL FOURS.
HERE IS DAREDEVIL, THE SAME AS BATMAN, BUT HE MOVES WITH SOUNDWAVES, HE SEES LIKE A BAT, ONLY BY SOUND, BECAUSE HE IS BLIND.
HERE WE HAVE DEADPOOL, THE ULTIMATE DESIGN, THE PERFECT DESIGN, HE IS DEADLY IN EVERYTHING HE DOES, KNOWN FOR HIS QUICKNESS AND ABILITY OF RAPID HEALING.
SPIDERMAN, KNOWN FOR HIS QUICKNESS, AND HIS AGILITY, HIS MOVES ARE UNBELIEVABLE, HE MOVES SO FAST, SOMETIMES ITS IMPOSSIBLE TO KNOW WHERE HE IS.
I WANT MY BOSS TO BE ABLE TO TO DO SOME AWESOME MOVES, HIS AGILITY SHOULD BE FLEXIBLE, I WANT HIS MOVEMNT TO BE THAT OF A PANTHER AND MOVE SILENTLY, AND IF POSSIBLE MOVE AROUND ON ALL FOURS, BUT WHEN HE STRIKES I WANT THE MOVES YOU SEE ABOVE TO IMPLEMENTED INTO HIS ATTACKS.
MOVEMENT IS VERY IMPORTANT IT GIVE THE CHARACTER LIFE, RATHER THAN JUST A NORMAL BORING CHARACTER MOVING AROUND, HIDING, I WANT HIM TO MOVE LIKE A DEADLY SNAKE, UNDETECTED, BUT MOVE LIKE A PANTHER ON ALL FOURS.
"BOSS" Reffrence #5
I HAVE CHOSEN THE "BLACK PANTHER" AS ONE OF MY REFFERENCES TO THE FINAL BOSS DESIGN FOR LEVEL 3, IT IS NO LONGER A MOUNTAIN THEME, IT IS BASED UNDERGROUND, WHICH ACTUALLU SUITS ME BETTER, THE REFFERNCE I HAVE CHOSEN IS PERFECT FOR THE FINAL LEVEL DESIGN ALSO, BECAUSE IT IS A PANTHER AND IT IS BLACK IT WILL BLEND IN WITH THE UNDERWORLD, PANTHERS ARE KNOWN FOR THERE RAGE AND HIDDEN ABILITIES, LIKE STEALTH, IM NOT TALKING ABOUT GAMES STEALTH, I MEAN STEALTH THAT EVEN THOUGH THEY ARE BALCK THEY CAN CAMOFLAUGE IN ANY SURROUNDING, SO THE UNDERGROUND LEVEL IS PERFECT.
I CHOSE THE PANTHER BECAUSE I WANT TO INCORPERATE THE CHARACTERISTICS OF THE PANTHER TO THE MAIN BOSS, THE LOOK OF THE PANTHER, THE CHARACTERISTICS AND THE COLOUR OF THE PANTHER WILL BE INTRODUCED TO MY CHARACTER BUT IT WILL BE IN HUMAN FORM.
I HAVE SOME DESIGNS THAT I HAVE DONE AND I WILL POST THEM SHORTLY ALONG WITH MY CONCEPT ART.
Personal Thoughts
The lessons have been going well but there is a certain vibe amongst the members in the group, nobody sems to be getting along with eachother, everybody has contributed to eachothers work, but as of lately everybody seems to be critisising eachother saying how nobody likes the characters and the levels.
There are 2 people to each level, there are 3 levels, people who are not even working on a level seem to change somebody elses level without there consent first and sometimes even the characters, if you try to argue your case they say "its not worth talking about its already been changed so that question is out of the equation", if you do that to someones elses level that is disrespectful, doing it without them even knowing is worse.
There are 2 people to each level, there are 3 levels, people who are not even working on a level seem to change somebody elses level without there consent first and sometimes even the characters, if you try to argue your case they say "its not worth talking about its already been changed so that question is out of the equation", if you do that to someones elses level that is disrespectful, doing it without them even knowing is worse.
Tuesday, 11 January 2011
Personal Thoughts
I think overall the games project went well, there where alot of fun and creative things to do, I had a lot of input towards the final level and the finalboss characters.
I think that there where also aspects i would have liked to change, maybe have some different people in the group, but I guess everybody is creative and has there own ideas and opinions on things.
I would have liked to do a shooting game rather than an adventure game, but i think its more harder for an adventure game so you have to step up and be more open and suggestive, and you have to be more creative which makes your brain tick.
I think if we where to do a shoo0ter game we would have had a lot more fun with it and not taken it to seriously, but i think the ultimate goal would have been achieved. I dont think it was achieved with the adventure game we where doing, i had a lot of probelms with Maya, one being i have no idea how to you use it and two that there wasnt enough time to learn how to use it as i had other assests to fulfill.
The programmers were a fun bunch of guys to work with but at times where also ery very confused on what they wanted, because of that we had to design things over and over again, because this wasnt just our game it was theres too.
Because we spent so much time designing we had hardly enough time to construct things on maya, some people in our group where very perficient and had great knowledge of maya, i had some basic tutorials but non he less still found it very difficult to use hence there being not much maya work from myself. But we as a group did discuss the issue i had and there were ok with me not doing much on maya as long as i had enough designs for them to work off.
Overall i enjoyed myself and would like to part take in something like this again as it was an experience and was something tht i wanted to do, concept art and character design is what i want to go into and i did alot of that.
I think that there where also aspects i would have liked to change, maybe have some different people in the group, but I guess everybody is creative and has there own ideas and opinions on things.
I would have liked to do a shooting game rather than an adventure game, but i think its more harder for an adventure game so you have to step up and be more open and suggestive, and you have to be more creative which makes your brain tick.
I think if we where to do a shoo0ter game we would have had a lot more fun with it and not taken it to seriously, but i think the ultimate goal would have been achieved. I dont think it was achieved with the adventure game we where doing, i had a lot of probelms with Maya, one being i have no idea how to you use it and two that there wasnt enough time to learn how to use it as i had other assests to fulfill.
The programmers were a fun bunch of guys to work with but at times where also ery very confused on what they wanted, because of that we had to design things over and over again, because this wasnt just our game it was theres too.
Because we spent so much time designing we had hardly enough time to construct things on maya, some people in our group where very perficient and had great knowledge of maya, i had some basic tutorials but non he less still found it very difficult to use hence there being not much maya work from myself. But we as a group did discuss the issue i had and there were ok with me not doing much on maya as long as i had enough designs for them to work off.
Overall i enjoyed myself and would like to part take in something like this again as it was an experience and was something tht i wanted to do, concept art and character design is what i want to go into and i did alot of that.
Video Refference for Magic - MYSELF
IN THIS VIDEO YOU WILL SEE MYE USING MYSELF AS REFFERENCE, MY TUTROR SUGGESTED IT .........
THE EFFECTS IN THIS VIDEO ARE OF MY OWN CREATION AND SLOWED DOWN (which was diificult because there not meant to be performed slow) SO THAT IF I WANTED TO USE THEM AS REFFERENCE TO ANIMATE I WOULD KNOW HOW TO DO IT.
I CAME UP WITH THIS VIDEO BECAUSE I THOUGHT THAT THE BOSS FOR LEVEL 3 MIGHT NEED SOME OF THESE EFFECTS, BUT NOT WITH CARDS, I HAVENT FIGURED OUT WHAT HE'D BE USING INSTEAD OF CARDS BUT THE IDEA IS STILL IN THE AIR, BUT NON THE LESS THE REFFERENCE IS THERE JUST INCASE I WANT TO USE IT.
Video Refference to Magic
LEVITATION:
http://www.youtube.com/watch?v=zuNaF9Rcn18
COIN ILLUSION:
http://www.youtube.com/watch?v=P2rUYDCmPSQ
CARD ILLUSION:
http://www.youtube.com/watch?v=UWvRorX0KhQ
MONEY ILLUSION:
http://www.youtube.com/watch?v=9Kl9tdu7qRA
HERE ARE SOME VIDEO REFFERENCES TO THE MAGIC AND ILLUSIONS, MAYBE 1 OR 2 OF THESE WOULD BE IMPLEMENTED INTO THE BOSS CHARACTER, I LIKED THESE VIDEOS BECAUSE THEY SHOWED SOME THINGS THAT WOULD LOOK IMPOSSIBLE TO A LAYMAN.
http://www.youtube.com/watch?v=zuNaF9Rcn18
COIN ILLUSION:
http://www.youtube.com/watch?v=P2rUYDCmPSQ
CARD ILLUSION:
http://www.youtube.com/watch?v=UWvRorX0KhQ
MONEY ILLUSION:
http://www.youtube.com/watch?v=9Kl9tdu7qRA
HERE ARE SOME VIDEO REFFERENCES TO THE MAGIC AND ILLUSIONS, MAYBE 1 OR 2 OF THESE WOULD BE IMPLEMENTED INTO THE BOSS CHARACTER, I LIKED THESE VIDEOS BECAUSE THEY SHOWED SOME THINGS THAT WOULD LOOK IMPOSSIBLE TO A LAYMAN.
"BOSS" - Magic Refference # 2
CRISS ANGEL - THE MODERN DAY HOUDINI - THATS WHAT PEOPLE SAY, HE NOTICED FOR HIS AMAZING ILLUSIONS, THINGS THAT NO ONE HAS EVER SEEN, HE IS THE YOUNGEST MAGICIAN WHO HAS WON AN EMMY 4 TIMES FOR STAGE MAGIC, HE IS ALSO ONE FO THE RICHEST MAGICIANS TODAY.
I WANTED TO USE ONE OF CRISS ANGELS ILLUSIONS, THE LEVITATION, I LIKED THIS TRICK BECAUSE PEOPLE KNOW OF OT, BUT NOT LIKE THE WAY CRISS ANGEL PERFOMED IT, HIGH IN THE SKY AND RECORDED FROM MULTIPLE CAMERAS INCLUDING A MOBILE PHONE.
I WANTED TO USE THE LEVIATION TRICK WITH MY BOSS BECAUSE AS I STATED IN PREVIOUS POSTS THAT HE WAS A MASTER OF ILLUSION.
THATS WHY I WANTED HIM TO HAVE THE ABILITY TO LIFT OF THE GROUND.
"BOSS" - Magic Refference # 1
HOUDINI - POSSIBLY THE GREATEST ESCAPE ARTIST IN THE WORLD, EVEN THOUGH HE DIED IN THE 1940'S, EVERYBODY KNOWS OR HAS HEARD OF THIS MAN. AN ESCAPE ARTIST IS SOMEBODY WHO IS PUT IN AN IMPOSSIBLE SITUATION WHERE THEY ARE FACING DEATH OR A FEAT THAT CAN NOT BE DONE, BUT WHEN ALL SEEMINEVITABLE, THEY COME THROUGH. ESCAPING DEATH. THAT WHAT THIS MAN WAS FAMOUS FOR.
PEOPLE USED TO TIE HIM UP IN ALL SORTS OF LOCK AND CHAIN, BUT "BOTHING CAN HOLD HOUSINI PRISONER", HE ESCAPED FROM EVERYTHING, THERE WAS NO WAY HE COULD BE CONFINED.
I USED HOUDINI AS A REFFERENCE TO MY LEVEL 3 BOSS BECAUSE I WANTED HIM TO SEEM AS IF NOTHING COUOLD STOP THIS BEAST, EVEN IFR MAN WAS TO CAPTURE HIM HE WOULD STILL ESCAPE.
Weapon Design Refference #3
I USED THE WHIPS AS PART OF MY WEAPON DESIGN, I ONLY USED IT FOR THE END THOUGH, AS A SECONDARY WEAPON.
THE WHIP IS KNKOWN TO LEAVE SEVERE MARKS, SCARS AND WOUNDS. IT SOMETIMES IS USED FOR HORSES AND PREVIOUSLY USED FOR SLAVES.
IT IS SOMETIMES LEATHER, METAL OR SOMETIMES A COMBINATION OF BOTH.
Weapon Design Refference #2
THE MACE ......... LOOKING AT THIS WEAPON IS SHIOCKING ENOUGHM BUT USING THIS IN COMBAT WILL DEFFINATLEY LEAVE A MARK OR LEAVE YOUR OPPONENT RUNNING OR BEGGING FOR MERCY.
THIS WEAPON IS KNKOWN FOR CRUSHING THE ENEMYS SKULL, IT WEIGHS A TON AND TO ADD INSULT TO INJURY IS IS COVERED IN SPIKES TO PENETRATE YOUR ENEMY MAKING SURE IT HAS LEFT A MARK, SOMETIMES IT IS POSSIBLE TO LEAD TO DEATH.
I LOOKED AT THIS DESIGN AND THOUGHT THATS IT, THATS THE DESIGN I WANT, SO INSTEAD OF USING THW WHOLE DESIGN I ONLY USED THE SPIKED BALL.
Weapon Design Refference #1
I CHOSE THE NUN CHUCKS DESIGN BECAUSE OF ITS ABILITY ....... SPEED !!!
THE NUN CHUCK IF USED RIGHT, TRAVELS AT LIGHTENING SPEED AND CAN POSSIBLY KILL AN OPPONENT.
SO FOR MY DESIGN I USED ONE OF THE HANDLES, BUT WHAT I DID WAS USE THE GRIP IF IT MORE THAN THE ACTUAL USE OF IT.
IF YOU SEE MY DESIGN I HAVE INCORPARATED IT INTO THERE.
"BOSS" Weapon Design #1
THIS WAS THE FIRST WEAPON DESIGN I DID, BUT I WASNT VERY IMPRESSED WITH IT, IT LOOKS LIKE THE GRIM REAPERS AXE, BUT WHAT I DID WAS EXTEND THE FRONT BIT AND MAKE IT ABNORMALLY BIG SO THAT IT WOULD BE HALF THE SIZE OF THE BOSS, THE END BIT I DIDNT PARTICALLY LIKE BECAUSE IT WASNT RELEVANT TO THE DESIGN, I GUESS THATS WHY THEY CALL IT CONCEPT ART.
THE CLASSIC BALL AND CHAIN WEPON, THERE IS NOTHING REALLY THAT IS MINE OTHER THAN ME COMPILING ALL OTHER WEPONS INTO ONE DESIGN, I HAD THE CHAIN AND BALL, WITH THE SPIKES, THE NUN CHUK HANDLE AND A WHIP ON THE END OF THE HANDLE. STILL NOT IMPRESSED WITH THE DESIGN. COULD HAVE DONE ALOT MORE WITH IT.
Friday, 7 January 2011
Level 3 Designs #2
HERE IS A BIRDS EYE VIEW OF WHAT THE LEVEL LOOKS LIKE, IT IS NOT COMPLETED VBUT IS NEAR THE END STAGES, I HAVE A FEW THIGS LEFT TO PUT IN, THE ONLY THING IS IM NOT SURE IF I SHOULD ADD SOME KIND OF GREEN OR VEGITATION, SO FOR NOW I WILL LEAVE THAT, BUT STILL KEEPING IN MIND WHAT THAT MIGHT ADD TO THE DEPTH PF TH LEVEL.
HERE YOU CAN SEE THE ENTRANCE WHICH IS IN THE BOTOM RIGHT HAND CORNER ON IN THE LEFT TOP CORNER YOU CAN SEE THE FORTRESS OF THE MAIN BOSS, THERE WILL HAVE TO BE SOMEHWERE WHERE I CAN ADD A MINI GAME, BUT NOT TO SURE ABOUT THAT YET, I'LL HAVE TOP SPEAK TO THE ANIMATORS ABOUT THAT.
MY PERSONAL ASSETS
1. DESIGN CHARACTER FOR LEVEL 3
needs to be a huge if not giant character, where the main character has to look up to this character, character needs to have marks on him from previous battles, also need to suggest that he is a cannibal, dont want him to be humnan, but want him to pass of as one. needs to look horrible and disfigured (need to find out because this contraverts another thing), needs to have some kind of hair, dont want him to be bold.
2. DESIGN SOME OF THE WEAPONS FOR NTHE MAIN BOSS
i have only given the main boss one wepon as he also has his strenghth as another weapon, but as a bonus ive given him a shield, which is broken and torn on the edges, i will have to design his main weapon which im thinking should be an axe.
3. DESIGN SOME OF THE LEVEL
design some of the 3rd level, i say some because i am working with somebody else. design a basic layout for a snow mountain - what the programmers suggested - i have to make it believable.
needs to be a huge if not giant character, where the main character has to look up to this character, character needs to have marks on him from previous battles, also need to suggest that he is a cannibal, dont want him to be humnan, but want him to pass of as one. needs to look horrible and disfigured (need to find out because this contraverts another thing), needs to have some kind of hair, dont want him to be bold.
2. DESIGN SOME OF THE WEAPONS FOR NTHE MAIN BOSS
i have only given the main boss one wepon as he also has his strenghth as another weapon, but as a bonus ive given him a shield, which is broken and torn on the edges, i will have to design his main weapon which im thinking should be an axe.
3. DESIGN SOME OF THE LEVEL
design some of the 3rd level, i say some because i am working with somebody else. design a basic layout for a snow mountain - what the programmers suggested - i have to make it believable.
"BOSS" Design 6
HERE IS A ROUGH SKETCH OF THE FINAL BOSS (level 3) I STILL HAVENT FINISHED HIM YET IN THIS DRAWING, THERE ARE A FEW THINGS I NEED TO SORT OUT, THATS WHY THERE ARTE NOTES ON THE DRAWING.
1 - HE IS TO THIN IN THIS DRAWING SO I NEED TO BULK HIM UP MORE.
2 - NEED TO MAKE HIS HAIR LONGER.
3 - MORE TATTOOS AND SCARS NEEDED.
THESE ARE JUST A FEW THINGS THAT NEED ADJUSTING, BUT ONCE IM DONE IT WILL LOOK EPIC.
"BOSS" Design 5
HERE IS A CLOSE UP OF WHAT THE THIRD LEVEL BOSS LOOKS LIKE, I WAS ASKED BY THE OTHERS IN THE GROUP TO DO A DEATILED VERSION OF HIS FACE, SO THIS IS MY FINAL OF THE BOSS.
I ADDED RED EYES TO HIM, IT IS SUGGESTED THAT RED EYES MEAN THE DEVIL / EVIL / OR POSSESED, BLUE EYES MEAN COOL (as in calm) / BLESSED etc
I ADDED HIS TEETH COMING OUT OF HIS MOUTH BECAUSE HE IS AN OVER GROWEN CHARACTER AND EVERYTHING ELSE ON HIM IS OVERGROWN TOO, LIKE HIS ARMS, HANDS, LEGS, SO I THOUGHT IF I WAS DOING A DETAILED VERSION OF HIS FACE THEN I MIGHT ASWELL GIVE HIM OVERGORWN SHARP CROOKED TEETH.
I ADDED THE BLOOD BECAUSE IT ALSO SUGGESTS THAT HE EATS OF THE LAND, CREATURES LIKE SHEEP (which are found in snowy mountains) AND HUMANS.
IVE ALSO ADDED THE BATTLE SCARS ON HIS FACE SOME OF WHICH THE WOUNDS ARE STILL OPENING AND OZZING OUT BLOOD.
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