Tuesday, 11 January 2011

"BOSS" - Magic Refference # 1


HOUDINI - POSSIBLY THE GREATEST ESCAPE ARTIST IN THE WORLD, EVEN THOUGH HE DIED IN THE 1940'S, EVERYBODY KNOWS OR HAS HEARD OF THIS MAN. AN ESCAPE ARTIST IS SOMEBODY WHO IS PUT IN AN IMPOSSIBLE SITUATION WHERE THEY ARE FACING DEATH OR A FEAT THAT CAN NOT BE DONE, BUT WHEN ALL SEEMINEVITABLE, THEY COME THROUGH. ESCAPING DEATH. THAT WHAT THIS MAN WAS FAMOUS FOR.





PEOPLE USED TO TIE HIM UP IN ALL SORTS OF LOCK AND CHAIN, BUT "BOTHING CAN HOLD HOUSINI PRISONER", HE ESCAPED FROM EVERYTHING, THERE WAS NO WAY HE COULD BE CONFINED.
I USED HOUDINI AS A REFFERENCE TO MY LEVEL 3 BOSS BECAUSE I WANTED HIM TO SEEM AS IF NOTHING COUOLD STOP THIS BEAST, EVEN IFR MAN WAS TO CAPTURE HIM HE WOULD STILL ESCAPE.

Weapon Design Refference #3





I USED THE WHIPS AS PART OF MY WEAPON DESIGN, I ONLY USED IT FOR THE END THOUGH, AS A SECONDARY WEAPON.

THE WHIP IS KNKOWN TO LEAVE SEVERE MARKS, SCARS AND WOUNDS. IT SOMETIMES IS USED FOR HORSES AND PREVIOUSLY USED FOR SLAVES.

IT IS SOMETIMES LEATHER, METAL OR SOMETIMES A COMBINATION OF BOTH.

Weapon Design Refference #2




THE MACE ......... LOOKING AT THIS WEAPON IS SHIOCKING ENOUGHM BUT USING THIS IN COMBAT WILL DEFFINATLEY LEAVE A MARK OR LEAVE YOUR OPPONENT RUNNING OR BEGGING FOR MERCY.

THIS WEAPON IS KNKOWN FOR CRUSHING THE ENEMYS SKULL, IT WEIGHS A TON AND TO ADD INSULT TO INJURY IS IS COVERED IN SPIKES TO PENETRATE YOUR ENEMY MAKING SURE IT HAS LEFT A MARK, SOMETIMES IT IS POSSIBLE TO LEAD TO DEATH.

I LOOKED AT THIS DESIGN AND THOUGHT THATS IT, THATS THE DESIGN I WANT, SO INSTEAD OF USING THW WHOLE DESIGN I ONLY USED THE SPIKED BALL.

Weapon Design Refference #1




I CHOSE THE NUN CHUCKS DESIGN BECAUSE OF ITS ABILITY ....... SPEED !!!

THE NUN CHUCK IF USED RIGHT, TRAVELS AT LIGHTENING SPEED AND CAN POSSIBLY KILL AN OPPONENT.

SO FOR MY DESIGN I USED ONE OF THE HANDLES, BUT WHAT I DID WAS USE THE GRIP IF IT MORE THAN THE ACTUAL USE OF IT.

IF YOU SEE MY DESIGN I HAVE INCORPARATED IT INTO THERE.

"BOSS" Weapon Design #1


THIS WAS THE FIRST WEAPON DESIGN I DID, BUT I WASNT VERY IMPRESSED WITH IT, IT LOOKS LIKE THE GRIM REAPERS AXE, BUT WHAT I DID WAS EXTEND THE FRONT BIT AND MAKE IT ABNORMALLY BIG SO THAT IT WOULD BE HALF THE SIZE OF THE BOSS, THE END BIT I DIDNT PARTICALLY LIKE BECAUSE IT WASNT RELEVANT TO THE DESIGN, I GUESS THATS WHY THEY CALL IT CONCEPT ART.




THE CLASSIC BALL AND CHAIN WEPON, THERE IS NOTHING REALLY THAT IS MINE OTHER THAN ME COMPILING ALL OTHER WEPONS INTO ONE DESIGN, I HAD THE CHAIN AND BALL, WITH THE SPIKES, THE NUN CHUK HANDLE AND A WHIP ON THE END OF THE HANDLE. STILL NOT IMPRESSED WITH THE DESIGN. COULD HAVE DONE ALOT MORE WITH IT.

Friday, 7 January 2011

Level 3 Designs #2






HERE IS A BIRDS EYE VIEW OF WHAT THE LEVEL LOOKS LIKE, IT IS NOT COMPLETED VBUT IS NEAR THE END STAGES, I HAVE A FEW THIGS LEFT TO PUT IN, THE ONLY THING IS IM NOT SURE IF I SHOULD ADD SOME KIND OF GREEN OR VEGITATION, SO FOR NOW I WILL LEAVE THAT, BUT STILL KEEPING IN MIND WHAT THAT MIGHT ADD TO THE DEPTH PF TH LEVEL.

HERE YOU CAN SEE THE ENTRANCE WHICH IS IN THE BOTOM RIGHT HAND CORNER ON IN THE LEFT TOP CORNER YOU CAN SEE THE FORTRESS OF THE MAIN BOSS, THERE WILL HAVE TO BE SOMEHWERE WHERE I CAN ADD A MINI GAME, BUT NOT TO SURE ABOUT THAT YET, I'LL HAVE TOP SPEAK TO THE ANIMATORS ABOUT THAT.

MY PERSONAL ASSETS

1. DESIGN CHARACTER FOR LEVEL 3

needs to be a huge if not giant character, where the main character has to look up to this character, character needs to have marks on him from previous battles, also need to suggest that he is a cannibal, dont want him to be humnan, but want him to pass of as one. needs to look horrible and disfigured (need to find out because this contraverts another thing), needs to have some kind of hair, dont want him to be bold.




2. DESIGN SOME OF THE WEAPONS FOR NTHE MAIN BOSS

i have only given the main boss one wepon as he also has his strenghth as another weapon, but as a bonus ive given him a shield, which is broken and torn on the edges, i will have to design his main weapon which im thinking should be an axe.




3. DESIGN SOME OF THE LEVEL

design some of the 3rd level, i say some because i am working with somebody else. design a basic layout for a snow mountain - what the programmers suggested - i have to make it believable.